I’ve been thinking about writing a series of posts on how a librarian (or info staff worker) can make the shift from traditional information staff duties to user experience work. I’m interested in this because I’m convinced that more libraries will begin to incorporate web tools and technologies to enrich user experience, and to improve usability and findability on their websites. I’m also convinced that it’s not enough to have an outside expert with little to no experience with working on library projects come in and recommend solutions that don’t hold water under continued exposure.
Steve Psomas created a list of UX competencies a few years ago that provides a good foundation to build on. Head on over to his post if you want to read the full details, but in a nutshell, a UX practitioner should look to these competencies to establish the groundwork and deliverables associated with doing UX work:
- Information Architecture
- Interaction Design
- Usability Engineering
- Visual Design
- Prototype Engineering
As my own experience in the UX field matures, I’ve come to understand that it’s almost impossible to expect that one person will have all of these skills (although I know more than a few freakishly talented souls who do). Most people exit library school with an excellent theoretical foundation in the structure of information, creation of taxonomies, and how to design information for maximum efficiency and ease of use. With that in mind, it’s no wonder that so many LIS graduates end up working as information architects. But how can an organization build an in-house UX team when so few librarians or information staff come to the organization with these skills under their belts? What are the parallels between these competencies and librarian skills and competencies? That’s the question I hope to answer. If you have ideas, please leave them in the comments.